// TOWN SPECIAL ENCOUNTERS
//    Town 8: Sharimik

beginzonescript;

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;
short set_ter = 0;
short set_ter2 = 0;

body;

beginstate INIT_STATE;
	last_abil = get_current_tick();

//	set_name(,);
//	add_range_to_group(,,groupn);

	set_personality_name(160,"Mayor Knight");
	set_personality_name(161,"Commander Corie");
	set_personality_name(162,"Levin");
	set_personality_name(163,"Sandra");
	set_personality_name(164,"Ballard");

	set_personality_name(165,"Isaac");

	set_personality_name(166,"Kelly");
	set_personality_name(167,"Ellyn");
	set_personality_name(168,"Spragins");
	set_personality_name(169,"Grassi");
	set_personality_name(170,"Grove");
	set_personality_name(171,"Quinn");
	set_personality_name(172,"Ginny");
	set_personality_name(173,"Ehrenfeld");
	set_personality_name(174,"Sean");

	set_personality_name(175,"Sloan");
	set_personality_name(175,"Sloan");
	set_personality_name(176,"Najib");
	set_personality_name(177,"Shahpur");
	set_personality_name(178,"Starcap");
	set_personality_name(179,"Kurt");

	set_name(846,"Empire Soldier");
	set_name(850,"Empire Soldier");
	
	if (gf(8,13) == 0)
		sf(8,2,0);
		
	set_crime_tolerance(max_crime);

		if (revive_party()) {
			print_str_color("Entering a friendly major city heals your wounds",2);
			print_str_color("  and restores your spell energy.",2);
			}
	break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
	if ((set_ter == 0) && (gf(8,15) > 0)) {
		set_ter = 1;
		kill_object(96,1);
		kill_object(126,1);
		kill_object(301,1);
		}
	if ((set_ter2 == 0) && (gf(8,17) > 0)) {
		set_ter2 = 1;
		kill_object(305,1);
		kill_object(317,1);
		kill_object(318,1);
		}

	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(854,"We are watching you.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(854,"Maintain the law.");
	if ((get_ran(1,0,100) < 10) && (gf(10,0) < 3))
		give_char_text_bubble(854,"The troglos are active.");
	if ((get_ran(1,0,100) < 10) && (gf(10,0) < 3))
		give_char_text_bubble(854,"We need help.");
	if ((get_ran(1,0,100) < 10) && (gf(10,0) < 3))
		give_char_text_bubble(854,"We've gotten a letter.");
	if ((get_ran(1,0,100) < 10) && (gf(10,0) >= 3))
		give_char_text_bubble(854,"Thanks for your help.");
	if ((get_ran(1,0,100) < 10) && (gf(10,0) >= 3))
		give_char_text_bubble(854,"You are done here.");
	if ((get_ran(1,0,100) < 10) && (gf(10,0) >= 3))
		give_char_text_bubble(854,"We need you to go.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(802,"I am Captain here.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(802,"We are watching you.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(802,"This is a time of war.");
	if ((get_ran(1,0,100) < 10) && (gf(10,0) < 3))
		give_char_text_bubble(802,"The mayor wants to see you.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(809,"I control the jobs.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(809,"I sell maps.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(809,"Need a map?");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(809,"The job boards are outside.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(804,"Shhh.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(804,"I know you.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(804,"We should talk.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(804,"Beware the sun.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(805,"I am happy.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(805,"I sell tools.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(805,"I buy things.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(805,"I don't question things.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(805,"Our leaders are wise.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(806,"I have javelins.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(806,"Need a nice bow?");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(806,"I found weird round pointy things.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(812,"Think happy thoughts.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(812,"Turn that frown upside down.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(812,"Visualize a happy life.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(812,"Positivity!");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(800,"I teach magic.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(800,"I do research.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(800,"I will learn Grove's secrets.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(800,"I like books.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(853,"Shhhh.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(853,"The mayor is watching us.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(853,"I can make potions.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(853,"I am an alchemist.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(810,"I work the magic of steel!");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(810,"Fsssschowww!");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(810,"I sell the finest steel.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(810,"I can work blessings.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(811,"We have a free room.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(811,"I have ale. It's bad.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(811,"We have bourbon. It's good.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(811,"Watch out for fireballs.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(818,"Chop. Chop.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(818,"Hummm. Hummmm.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(818,"That foolish man.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(818,"Fine meals for sale.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(818,"Wish more merchants would come.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(813,"Have a seat.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(813,"I sell armor.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(813,"This is my shop now.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(814,"Zzzz.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(814,"So ... many ... barriers.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(814,"Wall ... broken?");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(834,"I was so foolish.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(834,"She'll never talk to me.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(834,"Must keep watch.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(807,"Curse the troglos.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(807,"She is gone forever.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(808,"More ale.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(808,"Aminro is lost.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(808,"The Empire left us.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(808,"Troglos ruined my town.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(815,"I am of the Anama.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(815,"I fight for the Empire.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(815,"The troglos are the enemy.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(815,"We are loyal.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(816,"Are you good enough?");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(816,"You must prove yourself.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(816,"I have mighty secrets.");
	if (get_ran(1,0,100) < 20)
		give_char_text_bubble(817,"Tickets here.");
	if (get_ran(1,0,100) < 20)
		give_char_text_bubble(817,"Tickets to Farport.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(839,"Bounce. Bounce.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(839,"Throw!");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(839,"Don't want to go away.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(839,"I wanna stay here.");


break;

beginstate 10;
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

beginstate 14;
break;

//	print_str("");
//	set_terrain_string_range("",1);
//	set_terrain_string_range("The sign says - .",1);

